

Once you’ve a few battles under your belt though that doesn’t really matter and you can start to enjoy the differences from XCOM, which include a much greater variety of units, including vehicles, and mechanics like being able to stagger an enemy to stop them using a special attack or still doing a lesser amount of damage with a missed shot. Even though most of the systems, like taking cover and preparing overwatch to fire at enemies during their turn, are very similar everything always seems to need just a couple of extra button presses to get working. As with everything else, you do get used to the controls eventually but it’s interesting just how fussy and unintuitive everything seems compared to XCOM on consoles.

The turn-based combat takes place on a hex-based grid and works very much like XCOM’s more introverted brother.
